| America's Army 3 esce il 17 Giugno!!! |
| Written by TAVO | |
| mercoledì, 10 giugno 2009 | |
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Sono passati diversi anni dal lontano 4 Luglio 2002, giorno dell' uscita della mitica versione 1.0 di America's Army. Da quel giorno tutto è cambiato. E' stato posto un nuovo standard per quanto riguarda gli FPS free. Per chi non lo avesse mai provato, America's Army è statodi certo l'FPS multiplayer free 2 play di maggior successoper diversi anni, con una grossa community, tanto supporto e soprattutto tanti tornei. Ora, a 7 anni di distanza da quel 4 Luglio 2002, è finalmente ora di lucidare le armi, prepararsi per il training e buttarsi nei campi di battaglia! America's Army 3 sta arrivando con un motore grafico tutto nuovo (Unreal Engine 3) e tantissime novità, missioni, mappe. Diciamo che ci sono tutti i presupposti affinchè il successo ottenuto nel 2002 sia ripetuto. Il gioco è già disponibile per il preload su STEAM e sarà giocabile a partire dal 17 Giugno, gratis, per sempre, per tutt. Di seguito la preview di IGN del gioco e qualche video, giusto per far cresce ancora di più l'hype. - VIDEO 1 - VIDEO 2
"When the U.S. Army released the first America's Army in 2002, many people wondered if the attempt to present the most authentic military simulation possible would be fun or engaging. Surprisingly, the title gave players a great sense of what it was like to be a member of the Army while providing a tight multiplayer experience. Seven years later, the Army is preparing to release the third iteration of the title, and not only has it been completely rebuilt from scratch, it's going to be one of the deepest military shooters ever made. At GDC, I had a chance to check out the game and even get a few rounds in with a Green Beret to see just how the game is coming along. ![]() My friends will tell you I have lots and lots of P. Once a player creates a new recruit, they'll be taken to a main stat page, which has been radically redesigned from the older games. For players that have gone through the previous versions, you know that the key trait that determined your advancement was the Honor stat. That's still a core value, but the designers intentionally decided to include the Army's seven core values that they teach every soldier. These will now pop up as a character's LDRSHIP (leadership) stats, which are tracked by how you perform certain actions during matches. L stands for Loyalty, and is tracked by sticking together with your teammates as you perform tasks. D is Duty, which is measured how many tasks and mission objectives you accomplish. R is Respect, handled by not griefing other players and hanging around in battles even when things seem hopeless. S is Selfless Service, measured by healing teammates that are injured (which I'll get to later). H, of course is Honor, which averages all other stats. I is Integrity, and as long as you don't shoot innocents, civilians or teammates, this stat will increase. Finally, P is Personal Courage, which translates to players taking objectives when injured or winning a round while significantly outnumbered. Creatively, you can earn extra points if you happen to be somewhere near a fellow teammate, so if you happen to be close to a teammate when he accomplishes a task, you'll get minor Duty points, but a larger Loyalty boost. Apart from these elements, the basic stat page will also provide the latest news for the game as well as check out records and achievements from previous matches and options for training. Unlike America's Army 2, which forced players to go through training to even have a chance to play the game, AA3 will allow players to instantly leap in and play multiplayer. Although that might appease the players that are impatient and you'll be able to do some things within the game, you won't have the full training or knowledge of the other elements of the game, which is where basic training comes in. Of course, as you go through basic, you'll start to specialize within different roles, so you can further define your soldier. Initially, there will be a few roles in infantry, but the designers are also planning to roll out even more specialized roles. For example, the first role will be a combat medic, but there are also plans for unmanned drones, communication specialists and Special Forces. ![]() Though everyone shoots, there are many different roles to play. Every action that you perform affects your leadership stats, but they also earn you badges, medals and ribbons, all based off real Army achievements. While Badges and Medals will be earned more in basic training, Ribbons will be given for specific service goals. You can also earn coins, which are markers for different actions, like capturing a certain amount of checkpoints within a series of rounds, or eliminating a number of enemies in a match. These can continually be earned, so players can see just who's a specialist in different ways and attempt to pull them into their clan or their fireteam for battles. The game looks incredible thanks to Unreal Engine 3, and many of the animations of soldiers, such as the combat slides and dives when your soldiers start taking fire or prone leaning and combat rolls look extremely natural. The designers specifically focused on a number of other movement facets as well, such as shifting between combat and tactical stances when you're advancing and having your soldier flick the safety as he starts to run to prevent rounds from being accidentally fired. The designers also spent extra time making sure that elements like bullet penetration, overpressure from grenades thrown into closed spaces and approximating eye adjustment to light or dark spaces was included to add to the realism of being in the field. ![]() The Unreal Engine 3 allows for some amazing visuals. I jumped into a match on the Bridge map, which was ported over from the second America's Army game. While I went through a quick tutorial with the designers, I was also shown the medical system that players will need to use to heal their teammates. If you take damage, which is location specific, you have a chance of becoming incapacitated and bleeding out. Fortunately, if you're dropped by an enemy, you have the chance to direct them to your position, and they'll be able to potentially heal your wounds. If it's a minor injury, they can slap a bandage on you and get you back on your feet, but if it's a significant wound, your teammate will have to take the information presented to them and make the right decision about the medical treatment. If they guess wrong, they could accidentally hurt you. Otherwise, they'll be able to proceed to the next step of binding your injury and getting you back into the fight. This is an important factor to learn not only to help your teammates, but also to incapacitate enemy soldiers. The Army doesn't try to kill people it doesn't have to, and a soldier wouldn't go up to an injured enemy and put another round in them on the ground, as players of other multiplayer games would do. That would result in murder charges when that soldier got back to base, and would be a clear violation of the LDRSHIP standards. Instead, you attempt to treat the enemy's wounds, zip tying them in the process so they are no longer a danger to yourself or your squadmates. Doing so will not only remove that player from the round, but will also black out their voice channel so they can't tell their teammates where they are or what's happening to them, so there's also a strategic purpose in humanely treating your opponents. ![]() Varied movement tactics will give you more options in battle. While there is a large focus on multiplayer with America's Army, this will also be the first game in the series to include fictional scenarios as well, deploying your soldier into a fictional country against a conventional army with similar weapons to that of the American army. The game is in closed beta right now, and while there isn't a specific release date right now, the designers are aiming for a Summer 2009 release of the game"
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